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Open robot Agent: construction of host SoftMan
WU Danfeng, ZENG Guangping, XIAO Chao'en, ZHANG Qingchuan
Journal of Computer Applications    2015, 35 (6): 1766-1772.   DOI: 10.11772/j.issn.1001-9081.2015.06.1766
Abstract521)      PDF (976KB)(475)       Save

To solve the problems of updating, modifying, upgrading and maintaining the function of robot by offline and static method, SoftMan was introduced for robot platform, and the architecture of robot system, whose managing center is host SoftMan, was built. The host SoftMan was mainly researched. Firstly, the architecture of host SoftMan was constructed. Then the descriptive unification model of knowledge and behavior of host SoftMan was put forward, the knowledge model was constructed and implemented based on data structure, and the design specifications and reference realization of the algorithm were given for its main service behaviors. Finally, the robot system was unified with the SoftMan system. Through the test, the function of robot was successfully replaced online and dynamically, verifying the correctness and feasibility of the method of designing and implementing the host SoftMan.

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Design and implementation of context driven SoftMan knowledge communication framework
WU Danfeng, XU Xiaowei, WANG Kang
Journal of Computer Applications    2015, 35 (1): 131-135.   DOI: 10.11772/j.issn.1001-9081.2015.01.0131
Abstract545)      PDF (762KB)(461)       Save

This thesis focused on the traditional and message-based SoftMan's communication approach which has some problems in the aspects of expression ability, communication efficiency and quality. Based on the early research in SoftMan system and its communication theory, as well as SoftMan cogmatics model and context awareness mechanism, this thesis proposed the Context driven SoftMan Knowledge Communication (CSMKC) framework by learning from mature Agent communication language specification. First, the message layer, the knowledge layer and the scenarios layer in knowledge communication framework were designed; second, from the three aspects of implementation of message layer, knowledge layer and scenarios layer, the key points of knowledge communication achievements of scenario-driven SoftMan were introduced; finally, different SoftMan's communication in knowledge grade and the maintenance of scenario context were realized basically. The experimental results show that when the later content has high dependence on communication scenario, compared with the traditional message-based SoftMan communication approach, the communication overhead per unit time of CSMKC reduces by 46.15% averagely. Thus, the higher dependence on the scene, the more obvious CSMKC advantages in terms of reducing communication while accomplishing a task in the system.

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